Active skills
50 records. Search or open the interactive table for the complete data set.
Iron CleaveA heavy melee sweep that turns weapon force into reliable physical clear damage.
Radiant SmiteA disciplined weapon strike that splits its force between physical impact and lightning judgment.
Ember LanceA focused fire projectile that rewards intelligence investment and steady mana recovery.
Frost WardA defensive Cold Ward that damages enemies and immediately restores flat, maximum, and missing Barrier.
Storm ArrowA bow shot that carries lightning through the target, built for reliable ranged pressure.
Razor FlurryA fast physical melee pattern with lower per-hit force but excellent uptime for evasive builds.
Gale CutA blade-and-wind technique that lets hybrid characters turn dexterity and intelligence into wind damage.
Prismatic PulseA short-cooldown elemental pulse that spreads damage across fire, cold, lightning, and wind.
Cinder BrandA compact fire mark that detonates into a reliable area hit.
Rime SpearA cold projectile spell that gives intelligence builds a sharper single-target option.
Thunder JavelinA lightning projectile that suits hybrid physical and intelligence builds.
Sirocco SlashA hot wind melee cut that blends physical contact with wind damage.
HammerfallA blunt physical attack with a longer windup and strong strength scaling.
Barbed VolleyA bow-exclusive volley that trades precision for broad physical pressure.
Shield BashA shield damage skill that turns defensive gear into a direct physical hit.
Bulwark SparkA shield-driven lightning counter that converts a guarded impact into a sharp discharge.
Sunflare ArcA sweeping fire spell that gives caster builds a stronger area clear window.
Glacier BreakA cold melee rupture that rewards slower, heavier attacks with a punishing hit.
Chain BoltHurl a quick bolt of lightning. Its short cooldown favors repeated casts over one heavy strike.
Cyclone EdgeA spinning wind-and-blade attack for characters that need fast area clear.
Severing HookA physical execute attack that wakes up when the enemy is already wounded.
Ember ShotA bow-exclusive fire shot that gives ranged builds an elemental pressure option.
Frost Aegis CrashA shield slam that bursts into cold damage and rebuilds barrier on impact.
Gale ArrowA bow-exclusive wind shot with fast recovery and strong dexterity scaling.
Furnace WakeA heavy fire sweep that leaves the combat rhythm open for a large payoff hit.
Hailstorm SigilA high-cooldown cold spell that concentrates repeated hail impacts into one resolved strike.
Thunder PikeA disciplined melee lightning thrust for characters using a real weapon line.
Sunward RamA shield charge that releases fire through the shield face on impact.
Colossus BreakerA slow physical strike built to make strength-heavy weapons matter.
Stormglass ArrowA bow-exclusive lightning arrow for ranged builds that want heavy burst windows.
Rime PinA bow-exclusive cold shot tuned for high single-target pressure.
Gale BulwarkA shield-led wind crash that turns guarded movement into a cutting impact.
Edict BoltHurls a physical-lightning Judgment bolt whose Sentence and Evidence are resolved by the Judicator engine.
Sanctuary PulseReleases a non-hit sanctuary pulse that restores maximum and missing Barrier without directly recovering Life.
Aegis RebukeStores non-Barrier damage prevented during its window, then releases that force through the next successful hit.
Gore SweepSweeps nearby enemies with a physical hit that guarantees Bleed.
Rupture ShotFires a boss-focused physical shot that guarantees Bleed and hits harder against bleeding targets.
Venom FangA fast melee strike whose element rotates Fire, Cold, Lightning, then Wind after each successful hit.
Toxic VolleyAlternates Fire-Cold and Lightning-Wind volleys while pressuring several enemies with elemental ailments.
Miasma OrbDetonates a four-element orb that refreshes existing elemental ailments and damages nearby enemies.
Death KnellCalls a wind-laden execution strike that only automates inside the universal five-percent Execute window.
Ember CleaveCleaves nearby enemies with a physical-fire melee sweep.
Rime RushRushes the primary target with a cold melee hit that deals more damage against Frostbitten enemies.
Storm SweepSweeps nearby enemies with lightning and an increased chance to Shock.
Stormcall SigilCalls a lightning sigil across a pack with an increased chance to Shock.
Mana CascadeSpends a portion of maximum Mana and adds a share of Mana actually spent as four-element damage.
Spellbreaker WardRaises a non-hit ward that grants Spell Block and reduces spell damage taken for a short duration.
Opening SalvoMarks an unmarked primary target with a stronger opening shot while splashing two secondary targets.
Pursuit ShotBuilds damage through consecutive successful hits against the same primary target; misses and target changes reset it.
Shatter RainRains cold arrows across a pack; secondary hits deal more damage while the primary target is Frostbitten.