Bahast Wiki

Skills and Passives

Find build screens, attune skill parchments, socket supports, and spend passive points.

### Where to find build tools

- Skills and Passives are separate commands in the top navigation. - Skill Parchments and Support Jewels can drop into Inventory. Zarlyr sells level-appropriate ones through the Skills and Supports tabs at Kurdam Shipyard. - Loose parchments and supports also appear in 5 Points Inn > Skill Storage. - Character Information is opened with C or through the hamburger Menu when you want to inspect the resulting offence, defence, attributes, and run statistics.

### Attune a Skill Parchment

- Open Skills and Inventory together. - Drag a carried Skill Parchment onto the exact skill-bar slot where you want it. Right-clicking uses the first eligible open attunement slot; if the bar is full, it fills an empty Working Parchment, and if Working Parchment is occupied, it goes to Skill Storage. If both writable 80-cell pages are full too, the Parchment stays carried and the capacity message explains why. - Working Parchment persists through reload. Selecting a Parchment as Working moves it out of its current skill-bar or storage location; replacing or clearing Working returns the prior Parchment to writable Skill Storage. At 160/160, a Parchment already on either writable page can swap places, but an attuned, carried, or remove-only Parchment cannot replace it and nothing moves. - Drag attuned skill slots to reorder them. Auto uses that order for its rotating resolver; Manual maps the same eight slots to fixed 1-8, numpad, click, and tap input. - Only attuned parchments gain skill experience. A skill that lacks its weapon, level, stat, or Mana requirement cannot fire.

### Use Support Jewels

- Select a Skill Parchment as the Working Parchment to inspect its sockets. - Drag a compatible Support Jewel into an open socket. A support can belong to only one parchment at a time. - Right-click or drag a socketed support back to storage or Inventory before using it on another skill. - Binding Ink unlocks up to five sockets on a parchment. The same Support base cannot appear twice on one parchment. - Every Support Jewel can reach level 20 and quality 20. Socketing and level-up attempts enforce the Support's Character level, attribute, skill-level, tag, and exclusion requirements. - A Support blocked by a requirement keeps earning and storing experience without gaining the blocked level. It is checked again after relevant Character, skill, or stat progress. - Current-level tooltips distinguish flat added damage, conversion, and gain-as-extra. Repeats make independent hits inside one action, pay Mana once, start one cooldown, and do not repeat on-use resource effects. - Frost Ward has an 18-second base cooldown, triggers Auto at or below 55% Barrier, and scales from `14 flat + 10% maximum + 8% missing Barrier` to `14 flat + 15% maximum + 12% missing` at skill level 20. Sanctuary Pulse is the stronger non-hit emergency Ward: 28 seconds, Auto at or below 45%, scaling from `18% maximum + 10% missing` to `24% maximum + 16% missing`. - Ward tooltips show exactly how much Barrier the skill will restore for the current Character, including the flat, maximum, and missing-Barrier parts of the formula. Guarded Casting and Weighted Guard add restoration based on maximum Barrier. Warding Tempo reduces hit damage on attack skills and reduces total Barrier restored on non-hit Wards.

### Improve Skill and Support quality

- Resonant Ink is the only current Skill Parchment quality Reagent. Facet Grit is the only current Support Jewel quality Reagent. Each successful use consumes one and adds exactly +1% quality, up to 20%. - Right-click a carried stack or stored Crafting Reagents cell to arm it, then left-click its matching owned target in Inventory, Skills, Working Parchment, an attuned slot, writable Skill Storage, or remove-only recovery storage. Facet Grit also works on socketed Supports without moving them. - Using either Reagent at 20% quality or on the wrong target consumes nothing and shows why. Gilded Vellum is reserved future functionality and cannot currently be obtained or used.

### Spend Passive points

- Open Passives. Use the mouse wheel to zoom and middle-mouse drag to pan. - Click a connected allocatable node to stage it. Select Confirm, review the staged path, then apply it to spend the points. - Passive choices are Character-owned and affect combat stats. Respec Passives begins a refund selection and charges gold only when a valid connected refund is confirmed. - Every existing ordinary wheel shows an unconnected center keystone. It costs no point and awakens automatically while every small and notable in that wheel is allocated; refunding any required node makes it dormant again. - Completing more wheels of the same type raises that keystone's rank. Its tooltip shows your progress before it awakens and its total rank afterward. - Class-passive branches create build engines such as Heavy/Fracture, Judgment/Sentence, elemental Ingredients, Cadence, and Safeguard without imposing a class-wide weapon restriction. Individual skills still keep their own weapon affinities. - Characters first loaded from a version before 1.2.0 receive one free reset of both regular and class allocations. The blocking summary reports the returned point counts; equipment, skills, inventory, progress, gold, and paid-respec history are unchanged. - Release 1.3.1 moves Scout's early Critical Chance and Block wheels. The first time an older Scout loads, all regular and class passive points are returned so you can rebuild; gold and paid-respec history stay untouched.