Bahast Wiki

Inventory and Stash

Open your loadout, use every Stash tab, and manage boss keys safely.

### Where to find them

- Inventory is the top-right Loadout command and the I hotkey. It contains equipped gear above the 60-slot carry grid. - Character Information is available with C or from the hamburger Menu. Equipment is available with E. - The Stash is at 5 Points Inn in Bahast. While in Bahast, select its bottom service button or press S. The Stash cannot be opened from Map or Battle views.

### What each Stash tab holds

- Crafting Reagents stores Sigils and Resonance Dust in wallet cells and provides the centered Crafting Target slot. - Boss Keys stores physical Pinnacle Boss access keys and Shard-resonant fragments. It always sits after Crafting Reagents and before Skill Storage. - Skill Storage holds loose Skill Parchments and Support Jewels and provides a Working Parchment inspection area. - Stash 1, Stash 2, and Stash 3 hold generated gear. Their names can be changed.

### Read the Boss Keys tab

- The tab is always visible, but keys and fragments stay hidden until you discover them. A boss key remains visible while its challenge is active, even if you have no spare copies. - Boss keys appear in the top grid and fragments appear below them. Search can find a visible entry by its item, boss, Writ, region, damage type, or description. The footer shows how many types and total items you have stored. - A carried stack or stored key or fragment can hold up to 65,535. New rewards go to Inventory first, then to Boss Keys if Inventory is full. If neither has room, the reward stays where you earned it until you make room. An amber dot and banner tell you where to return and claim it.

### Start a Pinnacle challenge

- Using a key starts a challenge with eight attempts. The game uses a key from Inventory first, then Boss Keys. Entering the arena uses one attempt, so seven remain after your first entry. - Each later entry uses another attempt. Dying, returning to Bahast, closing the game, or crashing after entering still uses that attempt. The challenge ends when you win or spend the eighth attempt. - Extra keys do not add attempts to an active challenge. You can store them, but you cannot use another key for that boss until the current challenge ends.

### Move items

- When the Stash is open, right-click an item in Inventory to send it to the correct Stash tab. Right-click stored gear, a boss key, or a fragment to move as much as possible back to Inventory. - Drag an item between Inventory and Stash when you want to choose the exact slot. - Shift-click a carried item for quick transfer. On Crafting Reagents, Ctrl-click a carried Reagent stack to deposit every matching carried stack. - Transfer All sends each item to its matching storage, including carried Divine Writs and Zhoron's Wagers to the Golden Keep Writ Stash. Writs never enter ordinary item pages. If one destination fills up, items for other destinations still transfer. - Transfers move only what fits; anything left over stays where it was. You can withdraw stored boss keys and fragments. Stored Reagents and Sigils must be used directly from the Crafting Reagents tab.

### Shared Stashes and gold

- Normal Characters share one Stash. Hardcore Characters share a separate Stash. Each Ironman Character has a private Stash. This includes every tab, stored gold, and the Crafting Target. - A Hardcore Character who converts to Normal begins using the shared Normal stash. The shared Hardcore stash stays unchanged; Hardcore Ironman keeps its Character-owned stash. - Characters created before version 1.2.0 must choose Normal or Ironman before playing. Choosing Normal moves their stored items into the shared Normal Stash and shows a one-time summary. Choosing Ironman keeps their old Stash private. - You can store items in Stash 1, Stash 2, and Stash 3. Old `Remove-only` pages let you take items out but not add new ones; they disappear after you empty them and close the Stash or switch Characters. The first two Skill Storage pages accept deposits, for 160 writable slots. Any later pages are remove-only. - Crafting Reagents also stores gold. Use Deposit, Withdraw, Deposit All, or Withdraw All. Bahast costs spend carried gold first and stored gold second; costs outside Bahast use carried gold only. The top balance displays `Carried (Stored)`. - Pinnacle challenges follow the same sharing rules as the Stash: Normal Characters share them, Hardcore Characters share a separate set, and each Ironman Character keeps their own.

Your Inventory, equipment, carried gold, progress, passives, and attuned skills belong only to the current Character. Loot, purchases, and gambled items go to Inventory unless new gear can automatically equip into an open slot.