Bahast Wiki

Combat

Understand Auto and Manual battle, monster levels, survival, and route clears.

### Where to find Battle

- Select Map in the top navigation, choose an unlocked region and route, then use that route's Enter action. - Select Battle in the top navigation to return to the current saved run. Entering a different route replaces the current standard campaign run.

### What the Battle screen shows

- Life is the red orb, Mana is the blue orb, and Character experience is the bar between them. - Barrier uses ornate turquoise filigree across the left half of the Life orb's red glass, filling upward with its exact current / maximum percentage. There is no separate shield or metallic/steel rim; the ornate orb frame and hands render above the detailed blue field. A separate `Barrier current / maximum` readout remains beside the orb. Hover or focus that value to see that Barrier absorbs damage after mitigation and Block, before Life, and has no default regeneration. Cyan `+N Barrier` and `Barrier Broken` messages mark effective restoration and a nonzero-to-zero break. - The Potion panel shows exact charges out of 9 and its Q hotkey. In Auto, it spends 3 charges at or below 55% Life; in Manual, it never activates automatically. Q manually consumes it at any missing-Life value in either mode. It restores 30% of maximum Life over 3 seconds, with a 6-second activation lockout. Normal, Magic, and Rare kills grant 1, 2, and 3 charges; a Unique or boss refills it. New routes and respawns also refill it. Potion recovery does not stack or over-heal. - The eight skill slots under the experience bar show attuned skills, cooldowns, and the most recently used skill. Hover or focus a filled slot to see that skill's contribution to the estimated 30-second direct-hit rotation DPS. - Auto and Manual controls sit beside the skill bar. The first Tidewash skill unlock introduces this selector: Auto runs combat and rotates usable skills, while Manual pauses that skill rotation so you can choose skills yourself. A queued Manual slot has a distinct blue outline; cooldown, blocked, and invalid-request states remain separate. - The enemy panel shows monster Life only as a whole-number percentage. The readiness row keeps Your DPS and your Hit Chance on the left and shows `Risk: Safe`, `Risk: Danger`, or `Risk: Lethal` on the right. Monster DPS and monster Hit Chance are not displayed. - The combat feed records hits, blocks, dodges, deaths, rewards, and captures.

### How progression works in Battle

- Auto rotates through usable attuned skills and uses Basic Attack when none can fire. Clicking or tapping a skill in Auto inspects it instead of casting it. - Manual stops choosing skills for you, but Basic Attacks continue automatically. Press the number row or numpad 1-8, or click/tap a filled slot, to use that skill on your next attack. Choosing another available skill replaces the one you queued; it does not interrupt the current attack or create an extra one. To inspect a skill without queueing it, hover or focus it, use its info button, or long-press it on touch. - If nothing valid is queued, Manual continues using Basic Attack. Invalid requests spend nothing and show a short reason on the Battle HUD. Manual skills use the current primary enemy and the same Area Damage rules as Auto. - Offline progress always uses Auto, but it does not change the mode you selected for active play. - Hover or focus the satchel-and-coins button beside Autoclimb to see your total Item Rarity: equipped Magic Find plus the encounter bonus. The game records your equipped Magic Find when each encounter begins. - Use + after clearing the current Monster Level to advance the same route. Autoclimb can continue through unlocked levels inside that route. Its rising-step button visibly says `Enabled` or `Disabled`, and Enabled uses a strong gold highlight. - The skull-and-crossbones `Auto Fight Bosses` toggle sits beside Autoclimb. Turn it off to let Autoclimb clear ordinary enemies and wait before each campaign route boss. The boss is not skipped. When `Boss waiting` appears, turn the skull back on to begin that exact boss and keep automatic boss fights enabled. - Autoclimb stops at the end of a route. Open Map and choose the next unlocked route to continue the campaign. - Leaving Battle for Town, Map, or a management screen pauses combat and preserves the active run so Battle can resume it later. - Automatic after-battle summaries are retired; rewards and progression appear in the event log, toasts, Journal, and highlighted handoffs. Death Recap always blocks after an ordinary death, names the enemy and damage type, and explains the current mode consequence. Its `Automatic Respawn` slider is off by default; when enabled, a visible two-second countdown chooses `Spawn` automatically and the setting is remembered. `Spawn` and return to Bahast remain available during the countdown.