Bahast Wiki

Boss uniques

15 records. Search or open the interactive table for the complete data set.

Clergyman's ReproachClergyman's ReproachCritical Strikes gain +75% Critical Multiplier. Primary hits have a 5% chance to restore 10% of your missing Life.Quarrylord's CarapaceQuarrylord's CarapaceConverts 25% of your Armor to Maximum Barrier. When Barrier breaks while using a Shield, gain +10% Block Chance for 4 seconds. This can happen once every 20 seconds.Glorybound GirdleGlorybound GirdlePrimary hits grant Glory, up to 10 stacks and no more than once every 0.5 seconds. Each stack grants 2% Attack Speed and 3% more Physical Damage for the rest of the fight.Crown of the High PassCrown of the High PassPrimary hits grant Overgrowth, up to 5 stacks and no more than once every 0.5 seconds. Each stack grants 3% more Physical and Wind Damage and restores 0.25% of Maximum Life per second. Taking a direct hit removes all stacks.Rootwoven HideRootwoven HideConverts 30% of this item's Dodge to Armor. Half of your Life Regeneration restores Barrier instead.Briar-Crowned LongbowBriar-Crowned LongbowEvery fifth primary hit deals double Damage, all as Wind.Cinderlock AegisCinderlock AegisBlocks and Spell Blocks grant Furnace Pressure, up to 5 stacks. Each stack grants 6% more Fire Damage. At 5 stacks, your next primary hit consumes them and adds its total Damage again as Fire Damage.Oathforged PlateOathforged PlateAfter Fire Resistance, 30% of your Armor also reduces Fire Damage from hits.Founders' ChainFounders' ChainWhen Barrier breaks, gain The Oath Breaks for 5 seconds: 40% more Fire Damage and 35% faster Attacks and Spells, but Barrier cannot recover. This can happen once every 10 seconds.Storm-Eater's FangStorm-Eater's FangPrimary Lightning hits grant Conductive, up to 6 stacks and no more than once every 0.5 seconds. Each stack lowers the enemy's Lightning Resistance by 2%. Your next primary Lightning hit at 6 stacks consumes them and deals its total Damage again as Lightning.Stormglass MoltStormglass MoltGain Spell Block equal to 20% of your uncapped Lightning Resistance above 75%, up to +15% Spell Block.Grounding CoilGrounding CoilSpell Blocks grant Spent Current for 4 seconds, reducing Lightning Damage taken by 20% but slowing your Attacks and Spells by 20%. This can happen once every 8 seconds.Axiom of the Self-ExaltedAxiom of the Self-ExaltedPrimary Spell hits remember whether Fire, Cold, or Wind dealt the most Damage for 6 seconds. After landing all three, your next primary Spell hit deals 75% more Hit and Ailment Damage. The hit that completes the set cannot use the bonus.The Last VesselThe Last Vessel25% of incoming Physical Hit Damage becomes Cold Damage before defenses apply. Converted Cold Damage cannot inflict Frostbite.Amalgam GraspAmalgam GraspPrimary Attacks against Frostbitten enemies gain extra Cold Damage equal to 15% of their Physical Damage before conversion.